
Tiny Company
Thanks to popular demand, the game is now available to wishlist on STEAM!
And guess what? The full version is coming soon — with even more ways to play: Story, Daily, and Endless modes!
Get ready for an upgraded experience with new characters, extra items, fresh dialogue, and plenty more surprises.
There’ll be daily challenges to keep things interesting, and an Endless Mode where you can build as many terrariums as your heart desires — and compete for that top score!
So come join the fun and let’s keep growing together — now on Steam!
In Tiny Company, you are the owner of a cozy little shop that specializes in creating custom terrariums. But unlike most stores, your clients are not people — they’re the actual future inhabitants of the terrariums! From ants and beetles to snakes, geckos, mantises, snails, and more, each visitor arrives with a specific vision for their terrarium dream home, and it’s your job to bring it to life.
In the full release version of the game, there are 3 different game modes you can choose from and have lots of fun:
• STORY Mode
Each client comes in person to your shop, greets you with a short dialogue, and provides a reference photo of the terrarium they’d like you to build. You must recreate their desired terrarium layout using the decorative elements available in your shop. Try to match the reference as closely as possible to get the highest score, trigger unique dialogue reactions, or unlock the next level.
• DAILY Mode
In this mode, you’ll receive orders online as daily challenges. Complete them to maintain your track record and hold your place — or advance — on the leaderboard.
• ENDLESS Mode
Here, you’ll keep receiving online orders and can complete as many as you like. Have fun, get creative, and design countless unique terrariums. This mode also features a scoring system to help you compete for a top spot on the leaderboard.
• THE CONTROLS
Using your mouse, click on boxes, sacks, or piles of sticks to drop items onto the counter. Then, pick up each item, hover it over the terrarium to position it, and let it drop inside.
But there’s a catch: once you place an object, you can’t move it again. Also, items may have different properties, making interactions more fun and slightly more challenging.
In Story Mode, after completing a terrarium, your design is evaluated for accuracy and creativity, with a final score between 0 and 3 stars. Depending on how well you’ve captured the client’s vision, their reactions will vary — sometimes sweet, sometimes disappointed.
As you earn stars, you’ll unlock new levels with different creatures, each presenting fresh decorative challenges. You can always revisit previous levels to aim for a better score.
In Daily and Endless modes, the gameplay remains the same, but the scoring system is different: you earn points that let you compete against other players for a place on the leaderboard.
Powered by: FoxByte Studio
Development: Edward Stan & Paul Bogdan
Art: Razvan Bogdan
Story: Cristina Bogdan
Music & SFX: YouTube Audio Library
External Assets: Node Base Dialog System & DoTween
Tools: Unity
Created for: GameDev.tv Game Jam 2025

Comments
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The game is really nice. It’s not usually my cup of tea, but I got a taste for it. The production is excellent, the graphics are nice, the idea is original… very nice work! Bravo
Thank you very much for playing our game and for the feedback!
This was breath taking. The art is fantastic. The physics are neat, but i do have trouble with the rocks flipping. Not sure if I'm doing something to make them constantly flip. Very fun to play!
We are happy to hear you played our game! Some mechanics can be a little tricky, but we believe it makes the game even fun!
Very cool premise!!
We are glad you liked our game!
This game was so fun! I'd love to write music for you guys for a future project.
Thank you for playing!